Support
Scoring Rules
Football (Soccer) rules
Formats
We offer several different contest formats, each with its own specific rules:
Classic Seasonal
- Usage: Used for Premier League season games and other seasonal competitions.
- Squad: 15 players (including 4 substitutes)
2 Goalkeepers
5 Defenders
5 Midfielders
3 Forwards
- Safety Net: No
- Stacking Penalty: No
- Budget: Yes
- Captain & Vice-Captain: Yes (Captain scores double points; Vice-Captain scores double if Captain doesn't play).
11-Players Seasonal
- Usage: Used for some seasonal tournaments (e.g., Champions League)
- Roster: 11 players (no substitutes)
1 Goalkeeper
3-5 Defenders
3-5 Midfielders
1-3 Forwards
- Safety Net: Yes
- Stacking Penalty: No
- Budget: Yes
- Captain & Vice-Captain: Yes (Captain scores double points; Vice-Captain scores double if Captain doesn't start the match).
Classic 11 Daily Fantasy
- Usage: Used for large daily fantasy tournaments (typically 6 or more matches). Example: The Weekly Monster
- Roster: 11 players (no substitutes)
1 Goalkeeper
3-5 Defenders
3-5 Midfielders
1-3 Forwards
- Safety Net: Yes
- Stacking Penalty: Yes
- Budget: Yes
- Captain & Vice-Captain: Yes (Captain scores double points; Vice-Captain scores double if Captain doesn't start the match).
Pick 6
- Usage: Used for tournaments with fewer matches
- Roster: 6 players (no substitutes)
- Safety Net: Yes
Any combination of players
- Stacking Penalty: Yes
- Budget: Yes
- Captain: No
Flexi 5
- Usage: Used for single-match tournaments
- Roster: 5 players (no substitutes)
Any combination of players
- Safety Net: Yes
- Stacking Penalty: Yes
- Budget: Yes
- Captain: Yes (Captain scores 1.5x points at no extra cost; No Vice-captain; Captain replacement by Safety Net also scores 1.5x points)
Star Pick
- Usage: Used for tournaments with many games.
- Roster: 1 player
- Safety Net: Yes
- Stacking Penalty: No
- Budget: Unlimited budget
- Captain: No
Man of the Match:
- Usage: Used for tournaments with many games.
- Roster: One player from each match of the slate
- Safety Net: Yes
- Stacking Penalty: No
- Budget: Yes
- Captain: No
Universal 6
- Usage: Used for tournaments with fewer matches
- Roster: 6 players (no substitutes)
- Safety Net: Yes
- Stacking Penalty: Yes
- Budget: Yes
- Captain & Vice-Captain: Yes (Captain scores 1.5x points and costs 1.5x price; Vice-Captain scores 1.2x points and costs 1.2x price)
Scoring System
Points are awarded based on real-world player performance.
Points table
All Players
| Action | Points |
|---|---|
| Appearance | 1 point |
| 60+ minutes on pitch | 1 point |
| Assist / Fantasy Assist | 3 points |
| Caused a penalty | -2 points |
| Cause a scoring freekick | -2 points |
| Penalty miss | -2 points |
| Own goal | -2 points |
| Yellow Card | -1 point |
| Red card | -3 points |
| Positive impact | 0.3 points |
| Negative impact | -0.3 points |
Goalkeepers
| Goalkeeper Action | Points |
|---|---|
| Penalty save | 5 points |
| Save | 0.5 points |
| Clean Sheet (60+ min) | 4 points |
| Every 2 goals conceded | -1 point |
| Goal | 8 points |
| Shot on target | 1 point |
Defenders
| Defender Action | Points |
|---|---|
| Goal | 6 points |
| Clean Sheet (60+ min) | 4 points |
| Shot on target | 0.6 points |
| Every 2 goals conceded | -1 point |
Midfielders
| Midfielder Action | Points |
|---|---|
| Goal | 5 points |
| Clean Sheet (60+ min) | 1 points |
| Played full match | 1 point |
| Shot on target | 0.4 points |
Forwards
| Forward Action | Points |
|---|---|
| Goal | 4 points |
| Played full match | 1 point |
| Shot on target | 0.4 points |
Scoring Event Definitions:
- Participation points:
- Appearance: Every player who competes in the match scores one point.
- 60+ minutes on pitch: Players who play at least 60 full minutes score an additional point.
- Played full match: Midfielders and Forwards who played the full match without getting substitutedscore one more point.
- Goal: A goal is awarded to the player who scores. Own goals count negatively.
- Assist: A fantasy assist is awarded to the player who makes the final pass leading directly to a goal, unless an opponent makes a clear and controlled touch on the ball (a clearance) before it reaches the goal scorer.
- If the opponent's touch is a deflection (the ball hits them without control), a fantasy assist is awarded.
- For goalkeepers, a touch inside the penalty box, whether a clearance or deflection, generally results in a fantasy assist, unless the keeper holds the ball before the goalscorer receives it.
- No assist is awarded if the goalscorer loses and regains possession before scoring.
- A player earning a penalty or free-kick is awarded a fantasy assist if the resulting shot is scored, unless the player who earned the penalty/free-kick also takes the shot.
- A player shoots and hits the crossbar or the post and the return ball is converted into a goal by another player.
- A player shoots or passes the ball and forces an opposing player to put the ball into his own net.
- Caused a scoring free kick: Applies to players who committed a foul that led to a goal scored directly from the free kick (via a direct shot).
- Clean Sheet: A clean sheet is awarded to goalkeepers, defenders, or midfielders if their team concedes no goals while they are on the pitch for at least 60 minutes.
- Shot on Target: A player is deemed to have a Shot on Target when making a clear attempt to score that:
- Would have gone into the net but for being saved by the goalkeeper, or
- Is stopped by a player who is the last man with the goalkeeper having no chance of preventing the goal (last line block).
- Shots on target resulting in a direct goal are not counted as a shot on target.
- A shot on target that results in a foul and the foul leads to a goal will give a shot on target for the player who took the shot.
- Hitting the post or crossbar is not deemed a Shot on Target. The frame of the goal is not considered a target.
- Positive/Negative impact: These points are awarded based on whether the player's team won or lost during the time that the player was on the field.
Notes
- If a player is subbed out in the 60th minute of a match, for example at 59:30, he did not play 60 minutes, and will not be given points for clean sheet or the extra point for participation.
- Once the referee blows the final whistle, no further points for cards will be awarded.
- Played full match is defined as the standard 90 minutes of play, plus any injury time as determined by the referee.
Safety net
The Safety Net feature is designed to protect fantasy teams from unexpected lineup changes.
In football, the Safety Net automatically attempts to replace non-starting players with suitable substitutes.
Safety-net applies to all Daily Fantasy games, but also to some specific Seasonal Games using the 11-Players Seasonal Format (f.e, Champions League).
How it works
- If a player doesn't start a match, they will be replaced if possible.
- Replacements must:
- Play for the same club
- Play the same position
- Cost the same or less
- The highest-priced eligible player is selected as the replacement.
- If no suitable replacement is found, the original player remains. The first player who comes into the game who is an available replacement will be assigned as the safety-net player.
- There is no limit on the number of replacements a team can receive.
Tiebreakers (Same Cost Replacements):
- Most "Form" points (average of last 5 games).
- Most total fantasy "Points" for the season.
- Alphabetical order.
Notes:
- Players who start but are subbed out are not replaced.
- Players who don't start but later come on as a sub are replaced.
Safety-net in Double Gameweeks
In season games where a team plays multiple times during the same Gameweek, the safety net will be triggered for players who did not start any of their games..
Captains and Vice-Captains
In Season Games
Classic Seasonal (15 players squad):
- Captains receive double points.
- If the captain doesn't play at all, the vice-captain's points are doubled.
- If none of them play the match, no player will get double points.
11-players Seasonal (safety net enabled):
- Captains receive double points.
- If the captain doesn't start the match, the vice-captain's points are doubled.
- If none of them start the match, no player will get double points.
In Daily Fantasy Games
Classic 11:
- Captains receive double points.
- If the captain doesn't start the match, the vice-captain's points are doubled.
- If none of them start the match, no player will get double points.
Flexi 5:
- Captains receive 1.5x points.
- No Vice-Captain.
- If the captain doesn't start, their safety net replacement will score 1.5x.
- If there is no safety net replacement, no player will get extra points.
Universal 6:
- Captains receive 1.5x points and cost 1.5x more.
- Vice-Captains receive 1.2x points and cost 1.2x more.
- If any of them doesn't start, their safety net replacement will score the extra points.
- If there is no safety net replacement, no player will get extra points.
Stacking Penalty (Daily Fantasy)
If you select more than one defensive player (including goalkeeper) from the same club, clean sheet points are reduced by 1 point for each additional defensive player from that club (maximum penalty: -3 points).
- This penalty does not apply to seasonal games.
- When the stacking penalty is activated for a tournament, it is displayed on the Details modal of the tournament in the tab “Rules”.
How the Penalty Works
- The 1st defensive player: No penalty (full clean sheet points).
- The 2nd defensive player: –1 point.
- The 3rd defensive player: –2 points.
- The 4th to 6th defensive players: –3 points (maximum penalty)
Order of Stacking Penalty
To decide which defender gets the smallest penalty, players are ranked in this order:
- Captain
- Vice Captain
- Higher Price
- Alphabetical Order (Last Name)
So, if your captain is a defender from the stacked club, he will never receive a penalty.
Match Interruptions & Cancellations
Daily Fantasy
Pre-Tournament:
- If a match is cancelled within 45 minutes of tournament start, the tournament is cancelled.
- If a match is cancelled more than 45 minutes before tournament start, the match is removed, the tournament proceeds, and affected players receive 0 points.
- If more than 25% of matches are cancelled, the tournament is cancelled (this overrides the above rules).
During Tournament:
- If 25% or fewer matches are cancelled, the tournament proceeds, and players from cancelled matches receive points based on their expected fantasy points (xFP). xFP is calculated as (Player Price / 2).
- If more than 25% of matches are cancelled, the tournament is cancelled.
Season Games
Full Season Tournaments
- If a match is cancelled, the new scheduled match will be added to a different gameweek.
- If a match is interrupted and not resumed in 48 hours, then all the players will keep the fantasy points until the interruption of the match.
- Rescheduled interrupted matches resumed after the 48 hours period, will not count for the season game.
Monthly Tournaments
- If a match is cancelled and the new scheduled date of the match is not until the last gameweek of the tournament, it won’t be added to a new gameweek.
- If a match is interrupted and not resumed in 48 hours, then all the players will keep the fantasy points until the interruption of the match.
Extra Time/Penalty Shootouts
Only events occurring during regular time (including injury time) count. Extra time and penalty shootouts are not included.
Basketball rules
Formats
Full format
- Usage: Used for multi-gameweek tournaments (season games)
- Squad: 9 players
2 Point Guards
2 Shooting Guards
2 Small Forwards
2 Power Fordwards
1 Center
- No substitutes
- Virtual budget to purchase players
- Captain and Vice-captain roles are disabled
5+2 Format
- Usage: Used for tournaments with many matches
- Squad: 7 players
1 Point Guard
1 Shooting Guards
1 Small Forwards
1 Power Fordwards
1 Center
2 FLEX (any position)
- No substitutes
- Virtual budget to purchase players
- No Captain and Vice-captain
Pick Six
- Usage: Used for tournaments with few matches
- Squad: 6 players (from any position)
- No substitutes
- Virtual budget to purchase players
- No Captain and Vice-captain roles
Universal 6
- Usage: Used for tournaments with only one match
- Squad: 6 players (from any position)
- No substitutes
- Virtual budget to purchase players
- Captain and Vice-captain roles are included
The captain earns 1.5x points but also costs 1.5x the price.
The vice-captain earns 1.2x points but also costs 1.2x the price.
Scoring System
Points are awarded based on real-life player performance as follows:
Points table
| Action | Points |
|---|---|
| Point | 1 point |
| Rebound | 1.25 points |
| Assist | 1.5 points |
| Steal | 2 points |
| Block | 2 points |
| 3pt. Made | +0.5 points |
| Turnover | -0.5 points |
| Double-double | 1.5 points |
| Triple-double | 3 points |
Bonus Points
- A double-double occurs when a player records 10 or more in two of these categories: Points, Rebounds, Assists, Steals, or Blocks.
- A triple-double occurs when a player records 10 or more in three of these categories.
- Each player can earn only one of these bonuses per match.
Best Score Counts (For Season Games)
- If a team plays multiple matches in the same Gameweek, its players will not accumulate points from all matches.
- Instead, they will be awarded points from their best-scoring match of the Gameweek.
Safety Net
If a selected player does not play at all in their real-world match, they may be replaced automatically, if possible.
Safety Net Rules by Game Type
Daily Fantasy Sports (DFS) Games & Full Season Games
- The substitute can come from any team (not limited to the same club).
- The substitute must play the same position as the original player.
- The substitute must cost the same or less than the original player.
- If multiple players qualify, the highest-priced eligible player is chosen.
Season Game – Daily transfers (Playoffs contests)
- The substitute must be from the same club as the original player.
- The substitute must play the same position and cost the same or less than the original player.
- If no eligible substitute from the same club is available, the original player remains in the lineup.
Season Game - Daily transfers (Monthly contests)
- For NBA Monthly contests, the Safety-net is not activated.
Tiebreaker Rules (if multiple substitutes qualify):
- The player with the highest “Form” points (average fantasy points from the last 5 games) is selected.
- If “Form” points are tied, the player with the highest total fantasy points for the season is selected.
- If total fantasy points are also tied, the player is chosen alphabetically.
Match Interruptions & Cancellations
In Daily Fantasy
If a match is postponed or canceled, the tournament may be canceled, and all users will receive a full refund.
A tournament will be canceled if either of these conditions is met:
- At least 33% of the matches in the tournament are postponed.
- One or more players from a postponed match are owned by more than 40% of the teams in the tournament.
If these conditions are not met, the tournament will continue, and affected players will be replaced using the Safety Net feature (see below).
In Season Games
Full Season Tournaments
- If a match is cancelled, the new scheduled match will be added to a different gameweek.
- If a match is interrupted and not resumed in 48 hours, then all the players will keep the fantasy points until the interruption of the match.
- Rescheduled interrupted matches resumed after the 48 hours period, will not count for the season game.
Monthly Tournaments
- If a match is cancelled and the new scheduled date of the match is not until the last gameweek of the tournament, it won’t be added to a new gameweek.
- If a match is interrupted and not resumed in 48 hours, then all the players will keep the fantasy points until the interruption of the match.
Overtime
Events occurring in overtime count towards fantasy points.
Golf Rules
Formats
We offer three fantasy golf formats:
Main Event
- Usage: Encompasses all four rounds of an event.
- Squad: 6 players
- No substitutes
- Virtual budget to purchase players
- Captain and Underdog roles
Round Event
- Usage: Covers a single day of an event.
- Squad: 6 players
- No substitutes
- Virtual budget to purchase players
- Captain and Underdog roles
Season Game
- Usage: It has a duration of multiple gameweeks (events).
- Squad: 10 players
- Substitutes: 4 players
- Virtual budget to purchase players
- Captain and Underdog roles
Six golfers will fill the starting lineup, and four will be on the bench. An "Auto-Sub" feature will automatically replace any starting golfer who doesn't begin a gameweek. Substitutions occur in order of bench player priority from left to right.
Captain and Underdog (All Formats)
In all formats (Main Event, Single Day, and Season Game), you must designate a captain. The captain receives 1.25x points. The lowest-priced player in your squad is automatically designated as the "Underdog" and also receives 1.25x points.
Tiebreakers for the "Underdog" selection (in case of multiple lowest-priced players) are:
- Player with the lowest form.
- Player with the worst world ranking.
If your lowest-priced player is also your captain, the next lowest-priced player will be designated as the "Underdog."
Season Game
If your captain did not participate in a gameweek, the replacement player will not get the 1.25x points.
Scoring System
Scoring Points
| Action | Points |
|---|---|
| Better than eagle (inc hole in one) | +10 |
| Eagle | +8 |
| Birdie | +3 |
| Par | +0.5 |
| Bogey | -0.5 |
| Double Bogey | -1 |
| Triple Bogey or worse | -2 |
Placement points (Main Event only)
| Place | Points |
|---|---|
| 1st | +25 |
| 2nd | +20 |
| 3rd | +15 |
| 4th-10th | +10 |
| 11th-20th | +5 |
| 21st-30th | +4 |
| 31st-40th | +3 |
| 41st-50th | +2 |
| 51st-60th | +1 |
Bonus points (all 4 rounds sub-70 is Main Event only)
| Event | Points |
|---|---|
| No dropped shots in round | +3 |
| 3 consecutive birdies or better | +3 |
| Round of 64 or better | +3 |
| All four rounds sub -70 | +5 |
| Bounce back (birdie or better after dropped shot | +0.25 |
Safety Net
If a golfer withdraws before their first round begins, they will be replaced by a "Safety Net" player. The replacement will be a player of equal or next lowest price. If multiple players meet this criterion, tiebreakers are:
- Player with the highest form.
- Player with the best world ranking.
Additional Rules
- Ties: Players with tied finishing positions receive the higher point value (e.g., all players tied for third receive 15 points).
- Playoffs: Playoff holes count towards finishing position only; individual hole scores during playoffs are not counted.
- Withdrawals/Disqualifications: Golfers receive points for all completed holes for which we have statistics. Withdrawals or disqualifications during a round still award points for completed holes. However, withdrawn or disqualified golfers are ineligible for finishing position bonuses.
- Bogey-Free Round Bonus: Golfers must complete 18 holes to be eligible. If a round is shortened, no golfer receives the bonus. Disqualifications after a round do not affect eligibility.
- All Four Rounds Sub-70 Bonus: Golfers must complete four 18-hole rounds to qualify. If a tournament or round is shortened, or a tournament has more than four rounds, no golfer receives the bonus.
- Player Pool: The player pool will be posted when a new tournament is created. We reserve the right to correct any significant errors in the player pool, which may result in lineup invalidation. Corrections will typically occur shortly after the player pool is released, well before the contest start time.
- Lineup Editing: Lineups can be edited until the scheduled start time of the tournament. Individual golfers lock at their respective tee times.
- Contest Start Times: Contest start times are subject to change based on the first tee time. If a tournament starts early, all golfers lock immediately upon our feed reflecting the tournament's commencement. Swaps made after the real-life start time will result in lineup disqualification and refunds.
- Tournament Cancellations: If a tournament is officially canceled (no prize money awarded, no winner declared), all contest entries will be canceled and refunded.
- Suspended Tournaments: We will await official rulings on suspended tournaments (weather, darkness, etc.) before taking action. If a suspended tournament will not be completed before the next scheduled tournament we offer, we will cancel and refund all entries.
- Shortened Events: If the PGA Tour shortens an event, statistics from the completed portion will be used for contest finalization and payouts.
Formula 1 rules
Formats
We offer two main fantasy Formula 1 formats:
5+1 Format
- Usage: This format is used for our Formula season games and can also be used for Daily Fantasy tournaments, such as our Qualifying or Race events. Key features include:
- Squad:
5 Drivers
1 Constructor
- No Substitutes
- Virtual Budget
- Team Restrictions: Maximum of two members from each team (e.g., two drivers, or one driver and one constructor).
- Captain: Designated captain scores 1.25x points.
- Underdog: Lowest-priced driver is automatically the "Underdog" and scores 1.25x points.
Tiers
- Usage: This format may be used for Daily Fantasy tournaments, such as our Full Weekend events or single session events.
- Drivers Only
- Tiered Selection: Drivers are grouped into tiers based on relative strength. You must select a specific number of drivers from each tier.
- Virtual Budget
- Captain and Vice-Captain: Captain scores 2x points, Vice-Captain scores 1.5x points.
Specific Formula Rules
- Interrupted, Postponed & Cancelled Events:
- Daily Fantasy: If Sprint Qualifying,, Sprint, Qualifying or Race is interrupted and no official results are published, the tournament is canceled, and entry fees are refunded.
- Season Games: If any session is cancelled in a season game, zero points will be awarded for the cancelled session and the tournament will continue.
- Penalties:
- Starting Grid Penalties: Penalties assigned before the race affect a driver's and team's chances, thus impacting fantasy points.
- Time Penalties: Penalties during the race directly affect finishing position and therefore fantasy points.
- Other penalties (financial, warnings) do not impact fantasy scoring.
- Results Confirmation:
- Daily Fantasy: Results are considered final once all data are confirmed.
- Season Games: Results are considered final 48 hours after the race to include late penalties and the "fastest pit stop" event.
- Driver Replacements: If a driver is replaced and does not participate in Qualifying and/or the Race, the substitute driver's points count for the original driver.
- Transfer Deadlines (Season Games): The deadline for driver changes in each Gameweek (race weekend) is the start of the Qualifying session (QF) or Sprint Qualifying session.
- Scoring System: Drivers earn points based on their performance throughout the race weekend. Points are awarded live during the sessions and rechecked/confirmed after the Race.
- Sprint Weekends: Consist of Sprint Qualifying, Sprint, Qualifying and Race (4 scoring legs).
- Regular Weekends: Consist of Qualifying and Race (2 scoring legs).
- Total driver points are the sum of points earned across all scoring legs.
Scoring System
Drivers - Qualifying & Sprint Qualifying
| Action | Points |
|---|---|
| 1st place | 20 |
| 2nd place | 16.5 |
| 3rd place | 15 |
| 4th place | 13.5 |
| 5th place | 12.5 |
| 6th place | 11.5 |
| 7th place | 10.5 |
| 8th place | 9.5 |
| 9th place | 8.5 |
| 10th place | 7.5 |
| 11th - 20th place | 5 - 0.5 |
| 21st place | -0.5 |
| 22nd place | -1 |
| Retire / Not Finish / Disqualified | -2.5 |
| Performance against teammate | +/- 0.2 per place difference |
Notes
- 11th-20th place: 0.5 point per position
- Performance against teammate: The driver can receive up to -1/+1 points. If a driver doesn't finish, he will get zero points, while his teammate will get 1 point.
Drivers - Sprint
| Action | Points |
|---|---|
| 1st place | 20 |
| 2nd place | 16.5 |
| 3rd place | 15 |
| 4th place | 13.5 |
| 5th place | 12.5 |
| 6th place | 11.5 |
| 7th place | 10.5 |
| 8th place | 9.5 |
| 9th place | 8.5 |
| 10th place | 7.5 |
| 11th - 20th place | 5 - 0.5 |
| 21st place | -0.5 |
| 22nd place | -1 |
| Retire / Not Finish / Disqualified | -2.5 |
| Performance against teammate | +/- 0.2 per place difference |
| Finish compared to starting position | +/- 0.1 per place difference |
| Driver of the Day | 0.5 |
Notes
- 11th-20th place: 0.5 point per position
- Performance against teammate: The driver can receive up to -1/+1 points. If a driver doesn't finish, he will get zero points, while his teammate will get 1 point.
- Finish compared to starting position: If a driver doesn’t finish, he gets zero points
Drivers - Race
| Action | Points |
|---|---|
| 1st place | 40 |
| 2nd place | 33 |
| 3rd place | 30 |
| 4th place | 27 |
| 5th place | 25 |
| 6th place | 23 |
| 7th place | 21 |
| 8th place | 19 |
| 9th place | 17 |
| 10th place | 15 |
| 11th - 20th place | 10 - 1 |
| 21st place | -1 |
| 22nd place | -2 |
| Retire / Not Finish / Disqualified | -5 |
| Performance against teammate | +/- 0.4 per place difference |
| Finish compared to starting position | +/- 0.2 per place difference |
| Fastest Lap | 2 |
| Fastest Lap + 1st Place (win) | 1 |
| Driver of the Day | 1 |
Notes
- 11th-20th place: 1 point per position.
- Performance against teammate: The driver can receive up to -2/+2 points. If a driver doesn't finish, he will get zero points, while his teammate will get 2 points.
- Finish compared to starting position: If a driver doesn’t finish, he gets zero points.
Constructor Ranking
- Ranking Criteria:
- The ranking of constructors is determined by the combined results of their drivers.
- For each constructor, the finishing positions of the two cars are summed together.
- The constructor with the lowest total sum earns Rank 1, the next lowest earns Rank 2, and so on.
- Handling Non-Finishers:
- If a driver does not finish (DNF), they are assigned a finishing position of 20th for this calculation.
- Tie-Breaker:
- In the event of a tie between two or more teams (i.e., identical total positions), the team whose highest-finishing driver achieved a better position will be ranked higher.
- Cars That Finished:
- This number represents the count of cars from each constructor that received a final ranking (i.e., did not record a DNF).
- The value can be 0, 1, or 2.
Constructors - Qualifying & Sprint Qualifying & Sprint
| Event | Points |
|---|---|
| 1st place | 2.5 |
| 2nd place | 2 |
| 3rd place | 1.5 |
| 4th place | 1 |
| 5th place | 0.5 |
| Per car finished | 1 |
Constructors - Race
| Event | Points |
|---|---|
| 1st place | 5 |
| 2nd place | 4 |
| 3rd place | 3 |
| 4th place | 2 |
| 5th place | 1 |
| Per car finished | 2 |
| Fastest pitstop | 2 |
Definitions - Fantasy Formula
- Race Weekend: A full race weekend that includes qualifying, sprint qualifying, sprint, and race sessions.
- Sprint Qualifying: A session held on the Saturday prior to the Sprint. The finishing order of this session determines the drivers’ starting positions in the Sprint. This session includes all three qualifying stages (Q1, Q2, and Q3) and does not include Free Practice.
- Sprint: A short racing session held on Saturday during certain special race weekends. The starting order for the Sprint is based on the results of the sprint qualifying session.
- Qualifying: A session held on the Friday or Saturday before the Race. The finishing order in qualifying determines the drivers’ starting positions for the Race. This session involves all three qualifying stages (Q1, Q2, and Q3) and does not include Free Practice.
- Race: The final session of the race weekend, held on Sunday, which determines the official final classification.
- DNF (Did Not Finish): Indicates that a driver did not complete the session due to reasons such as a crash, disqualification, mechanical failure, not starting the race, or other issues as per the official results.
- Qualifying Position: The driver’s position in the official qualifying results.
- Starting Position: The position of a driver on the grid at the start of the race. This may differ from the qualifying position if penalties are imposed between qualifying and the Race.
- Race Finish Rank: The driver’s position in the official race results.
- Driver of the Day: An accolade awarded to the driver who receives the most public votes during the Race. This award is announced at the end of the TV broadcast.
American Football rules
Formats
Full Format
- Usage: Tournaments with many games in the schedule (including NFL Season games).
- Squad Composition (9 Players):
1 Quarterback (QB)
1 Defense/Special Teams (DST)
2 Running Backs (RB)
3 Wide Receivers (WR)
1 Tight End (TE)
1 FLEX (any eligible position)
- Additional Features:
No substitutes allowed
A virtual budget is provided to purchase players
No Captain and Vice-captain roles
Short Format
- Usage: Designed for tournaments with fewer matches.
- Squad Composition (6 Players):
1 Quarterback (QB)
1 Defense/Special Teams (DST)
1 Running Back (RB)
2 Wide Receivers (WR)
1 Tight End (TE)
- Additional Features:
No substitutes allowed
A virtual budget is provided to purchase players
No Captain and Vice-captain roles
Universal 6
- Usage: Also aimed at tournaments with fewer matches, but includes leadership roles.
- Squad Composition (6 Players):
Any combination of 6 players
- No substitutes allowed
- A virtual budget is provided to purchase players
- Captain and Vice-captain Roles are Included:
Captain:
- Earns 1.5 times more points
- Costs 1.5 times the price
Vice-captain:
- Earns 1.2 times more points
- Costs 1.2 times the price
Specific American Football Rules
Interrupted, Postponed & Cancelled Matches
- If a match is postponed or cancelled, the tournament may be cancelled, and all users will receive a full refund.
- If the match is rescheduled to be played within 48 hours of the tournament timeframe, the game may still be included in the tournament at our discretion.
Overtime
Events that occur during overtime count normally toward your fantasy score.
Safety Net
If a player in your starting team does not score any fantasy points at all in their real-world match, they will be replaced by an automatic substitute, subject to the following conditions:
- The replacement player must be from the same team as the original player.
- The replacement must play in the same position as the original player.
- The replacement's cost must be the same or less than that of the original player.
Selection Process:
- All three conditions must be met.
- Among the eligible players, the one with the highest price will replace the original player.
- If no player meets all three conditions, the original player remains in the team.
Tiebreaker Rules: (if two or more replacement players cost the same)
- FORM Points: The player with the highest average points from their last 5 games (i.e., the most ‘FORM’ points) is selected.
- Seasonal Points: If tied on ‘FORM’ points, the player with the most fantasy points for the season is selected.
- Alphabetical Order: If still tied, the player is chosen based on alphabetical order.
Scoring System
Offense
| Action | Points |
|---|---|
| Passing Yards | 0.04 points |
| Rushing Yards | 0.1 points |
| Receiving Yards | 0.1 points |
| Passing TD | 4 points |
| Rushing TD | 6 points |
| Receiving TD | 6 points |
| Punt / Kickoff / FG return for TD | 6 points |
| Interception | -2 points |
| Reception | 1 point |
| Fumble Lost | -2 points |
| Two-point conversion | 2 points |
Defense
| Action | Points |
|---|---|
| Sack | 1 point |
| Interception | 2 points |
| Fumble Recovery | 2 points |
| Safety | 2 points |
| Blocked Kick | 2 points |
| Interception / Fumble Recovery TD | 6 points |
| Punt / Kickoff / FG return for TD | 6 points |
| 0 points allowed | 10 points |
| 1-6 points allowed | 7 points |
| 7-13 points allowed | 4 points |
| 14-20 points allowed | 1 point |
| 21-27 points allowed | 0 points |
| 28-34 points allowed | -1 points |
| 35+ points allowed | -4 points |
Hockey rules
Formats
Classic
- Usage: Designed for tournaments featuring multiple games.
- Squad Composition: 9 players in total, consisting of:
1 Goalkeeper
2 Defenders
3 Wingers
2 Centers
1 Flex (any eligible position)
- Budget: A virtual budget is provided to purchase your players.
Universal 6
- Usage: Ideal for tournaments based on a single game.
- Squad Composition:
6 players (from any position)
- Budget: A virtual budget is provided to purchase players.
- Captain Role:
- Enabled in this format.
- Captains cost 1.5x more than regular players and score 1.5x the points.
Specific Hockey Rules
Interrupted, Postponed & Cancelled Games
- Mid-Game Postponements: Contests continue with points scored until the game is stopped. Any further gameplay on a rescheduled date will not contribute to point totals.
- Tournament Cancellation:
- If 33% or less of games are postponed, contests continue with zero points for postponed games.
- If 33% or more of the tournament’s games are postponed, the tournament will be canceled.
- Rescheduled Games:
- If a game is rescheduled to occur within 48 hours of the tournament’s timeframe, it may still be included at our discretion.
- Abandoned Games:
- If a game is abandoned after it has started and is not resumed within 48 hours, players retain the points they earned up to that point.
Example cases
- Single Game Contests: Cancel if the game is postponed.
- Two-Game Contests: Cancel if one game is postponed
- 3-5 Game Contests: Cancel if two games are postponed
- 6-8 Game Contests: Cancel if three games are postponed
- 9-11 Game Contests: Cancel if four games are postponed
- 12-14 Game Contests: Cancel if five games are postponed
- 15 Game Contests: Cancel if six games are postponed
Overtime
All events and points scored during overtime are counted exactly the same as those in regulation time.
Safety Net
If a player in your starting team does not play at all in their real-world match, they may be replaced automatically by a substitute, subject to the following conditions:
Primary Criteria:
The replacement player must:
- Be from the same team as the original player.
- Play in the same position as the original player.
- Cost the same or less than the original player.
Secondary Criteria:
If no player from the same team meets the above conditions, the system will search for replacement players from other teams who:
- Play in the same position.
- Cost the same or less than the original player.
Selection:
If multiple players meet these conditions, the replacement will be the player with the highest price among those eligible. If none of the conditions are met, the original player will remain in the lineup.
Tiebreakers:
When two or more replacement players have the same cost, the following tiebreakers are applied in order:
- Form Points: The player with the highest average fantasy points from their last 5 games.
- Seasonal Fantasy Points: If form points are tied, the player with the most total fantasy points for the season is selected.
- Alphabetical Order: If still tied, the player is chosen based on alphabetical order.
There is no limit to the number of replacement players a team can receive.
Scoring System
| Action | Points |
|---|---|
| Player scores a goal | 8.5 |
| Player assist | 5 |
| Short Handed Point Bonus(G/A) | 2 |
| Goalie goal conceded | -3.5 |
| Goalie win | 6 |
| Goalie win (OT or penalty shootout) | 6 |
| Goalie Overtime Loss | 2 |
| Goalie save | 0.7 |
| Goalie 35+ Saves | 3 |
| Shutout (GK plays full game only) | 4 |
| Shot on Goal | 1.5 |
| 5+ Shots | 3 |
| Blocks | 1.3 |
| 3+ Blocked Shots | 3 |
| Shootout goal | 1.5 |
| 3+ Points | 3 |
| Hat trick Bonus | 3 |
Tennis rules
Formats
Standard 6
- Usage: Tournaments with multiple matches, including daily fantasy events.
- Squad Composition (6 Players):
3 Male Players
3 Female Players
- Additional Features:
- A virtual budget is provided to purchase players
- Captain role is optional
- Captain: Earns double points and costs double the price
Flexi 6
- Usage: Tournaments with flexible player composition.
- Squad Composition (6 Players):
- Any combination of male and female players
- Additional Features:
- A virtual budget is provided to purchase players
- Captain role is optional
- Captain: Earns double points and costs double the price
Full Tournament Format
- Usage: Used for long-format tournaments like Wimbledon.
- Squad Composition (8 Players):
4 Male Players
4 Female Players
- Additional Features:
- No transfers or substitutions allowed during the tournament
- Same scoring system as daily fantasy tennis
- Players are locked in for the full tournament
Specific Tennis Rules
Interrupted, Postponed & Cancelled Matches
- If a match is interrupted or postponed due to weather or other non-player-related reasons, the tournament is paused until completion.
- If a match is officially abandoned, both players receive 0 points.
- Safety Net may apply in cancelled matches depending on player participation.
Player Retirement During Match
- If a player retires during the match, the opponent is awarded the remaining games and sets.
- Points for breaks, aces, and double faults after retirement are not counted.
- Straight Set Bonus still applies if the match ends with a straight-set win.
Example:
- If Player A wins Set 1 (6-3), trailing 1-4 in Set 2 when Player B retires in a best-of-5 format, Player A is awarded 6-3, 6-4, 6-0.
Safety Net
In Daily Tournaments
If a match is cancelled before it begins:
- Both players are eligible for replacement.
- Replacement player must:
- Be of the same sex as the original player
- Cost the same or less
- Among all eligible players, the one with the highest price will replace the original.
Tiebreaker Rules (if two or more players qualify):
- Highest World Ranking
- Highest average fantasy points in last 5 games ("FORM")
- Alphabetical order
There is no limit to the number of replacement players a team can receive.
Multi-gameweek Tournaments
- If a player does not start the tournament:
- The Safety Net applies once and locks in the replacement for the full tournament.
- If a player starts but withdraws later:
- No replacement is made
- Players advancing due to opponent withdrawal will receive Win by Retirement bonus.
Scoring System
The scoring system rewards dominant performances, with dynamic points throughout sets. Large winning margins result in higher points. Losing players may still receive points for competitive performances.
| Action | Best of 5 sets | Best of 3 sets |
|---|---|---|
| Won completed match | 2.5 points | 2.5 points |
| Aces | 0.2 points | 0.3 points |
| Double faults | -0.3 points | -0.5 points |
| Breaks | 1.0 points | 1.5 points |
| Broken serve | -0.4 points | -0.6 points |
| More than 15 aces bonus (more than 10 in a best of 3 set match) | 1.5 points | 1.5 points |
| Straight sets bonus | 0.67x | 0.5x |
| Losing only 1 set bonus | 0.25x | N/A |
| Winning set by tie break | 6.5 points | 10.0 points |
| Winning (leading) set by 2 games | 8.0 points | 12.0 points |
| Winning (leading) set by 3 games | 9.5 points | 14.0 points |
| Winning (leading) set by 4 games | 10.5 points | 16.0 points |
| Winning (leading) set by 5 games | 11.0 points | 16.5 points |
| Winning (leading) set by 6 games | 12.0 points | 18.0 points |
| Losing set by tie break | 5.5 points | 8.0 points |
| Losing set by 2 games | 4.0 points | 6.0 points |
| Losing set by 3 games | 2.5 points | 3.5 points |
| Losing set by 4 games | 1.5 points | 2.5 points |
| Losing set by 5 games | 1.0 points | 1.5 points |
| Losing set by 6 games | -1.0 points | -1.5 points |
| Win by retirement before the match ¢) | 32.0 points | 32.0 points |
Win by Retirement points are added in addition to the completed match win points.
Definitions
Straight Sets: Winning all sets in a match.
Tie Break: If the score reaches 6-6 in a set, a final game determines the winner of the set.
FORM: Average fantasy points over the last 5 games.
Cricket
Formats
Full Squad Format
Usage: Designed mostly for Test Matches.
Squad Composition (11 Players):
- 1 Wicket Keeper
- 3 to 5 Batsmen
- 1 to 3 All-Rounders
- 3 to 5 Bowlers
Additional:
- One player must be selected as Captain (earns 2x points)
- No substitutes allowed
- A virtual budget is provided to purchase players
- Maximum 7 players may be selected from a single real-life team
- Position eligibility is decided at our discretion
Universal 6
Usage: Mostly for ODIs and T20 tournaments, or slates with a smaller number of matches.
Squad Composition (6 Players):
- Any combination of player roles
Additional:
- A virtual budget is provided to purchase players
- Captain and Vice-captain roles are included:
- Captain: Earns 1.5x points, costs 1.5x the price
- Vice-captain: Earns 1.2x points, costs 1.2x the price
Specific Cricket Rules
Postponed and Rescheduled Fixtures
- If a match is postponed and rescheduled to start within 36 hours, the tournament will be delayed and continue once the match is completed.
- If the match is not played within 36 hours, the contest is cancelled, and all users will receive full refunds.
Rain Delay & Interruption Rules
For T20 and ODI Matches
- If a match is washed out and cannot be completed, the contest will be cancelled and buy-ins refunded.
- If a delayed/interrupted match reaches the minimum overs required to be considered a result, then scores will count as normal.
- In multi-match tournaments, washed-out matches will cause the contest to be cancelled only if they prevent a valid result from being established under standard rules.
For Test Matches
- If any play occurs, the results will stand.
- If no play at all occurs in the test match, the tournament will be cancelled, and money refunded.
Scoring System
Points are awarded dynamically during matches based on official live stat feeds. Points can be both positive and negative, depending on player performance. Final points are verified after the match ends to ensure scoring accuracy.
Points table
| Events | T20 | ODI | TEST |
|---|---|---|---|
| Was in starting 11 | 2.0 | 2.0 | 2.0 |
| Run | 0.5 | 0.5 | 0.5 |
| Boundary | 0.5 | 0.5 | 0.5 |
| Six | 1.0 | 1.0 | 1.0 |
| Half-century | 4.0 | 2.0 | 2.0 |
| Century | 8.0 | 4.0 | 4.0 |
| Dismissal for a Duck (BM, WK, AR) | -2.0 | -3.0 | -4.0 |
| Wicket | 10.0 | 12.0 | 8.0 |
| 4 Wicket Haul Bonus | 4.0 | 2.0 | 2.0 |
| 5 Wicket Haul Bonus | 5.0 | 4.0 | 4.0 |
| Maiden Over | 4.0 | 2.0 | N/A |
| Catch | 4.0 | 4.0 | 4.0 |
| Stumping/Run-out | 6.0 | 6.0 | 6.0 |
| Run-out (catcher) | 2.0 | 2.0 | 2.0 |
| Run-out (thrower) | 4.0 | 4.0 | 4.0 |
| Economy rate | T20 | ODI |
|---|---|---|
| <4 (T20)/ <2.5 (ODI) | 3.0 | 3.0 |
| 4.0–4.99 (T20) / 2.5–3.49 (ODI) | 2.0 | 2.0 |
| 5.0–6.0 (T20) / 3.5–4.5 (ODI) | 1.0 | 1.0 |
| 9.0–10.0 (T20) / 7.0–8.0 (ODI) | -1.0 | -1.0 |
| 10.1–11.0 (T20) / 8.1–9.0 (ODI) | -2.0 | -2.0 |
| >11.0 (T20) / >9.0 (ODI) | -3.0 | -3.0 |
| Strike rate | T20 | ODI |
|---|---|---|
| 60.0–70.0 (T20) / 50.0–60.0 (ODI) | -1.0 | -1.0 |
| 50.0–59.9 (T20) / 40.0–49.9 (ODI) | -2.0 | -2.0 |
| <50.0 (T20) / <40.0 (ODI) | -3.0 | -3.0 |
Additional Rules
- Super Over
Not considered in Fantasy Cricket. Stats and outcomes in the Super Over do not count toward fantasy scoring.
- Man of the Match
No fantasy points are awarded for winning Man of the Match.
- Player Sent Off
If a player is dismissed for misconduct (as per ICC Playing Conditions), they retain all fantasy points earned before leaving the field.
If they return later in the same match, they continue to earn points as usual.
UFC rules
Formats
Main Format
- Usage: Applied to all Daily UFC tournaments:
- Squad Composition (6 Fighters):
- Any combination of fighters regardless of weight class or gender
- Additional Features:
- A virtual budget is provided to purchase fighters
- No substitutes allowed
- Captain and Vice-captain roles are disabled
Specific UFC Rules
Interrupted, Postponed & Cancelled Matches
- If a fight is cancelled before or during the contest, Safety Net will attempt to replace the affected fighters.
- A tournament will be cancelled only if 33% or more of scheduled fights are postponed or cancelled.
- If a fighter is replaced by a new opponent but the fight remains on the schedule:
- Only the original matchup is considered.
- The original fight is treated as cancelled.
- Both original fighters will be replaced via Safety Net (if eligible).
Safety Net
If a fight is cancelled or declared a No Contest, the system will automatically attempt to substitute the affected fighter.
Replacement Rules:
- Replacement must be the next player on the price list
- Replacement can be of the same or lower price
- If no eligible replacement is available, the original fighter remains
- There is no limit to the number of replacement players a team can receive
Tiebreaker Rules (if multiple fighters qualify):
- Fighter with the highest FORM (average points from last 5 fights)
- If tied, fighter with the most seasonal fantasy POINTS
- If still tied, alphabetical order
Scoring System
| Action | Points |
|---|---|
| Strikes | 0.2 |
| Significant Strikes | 0.2 |
| Control Time | 0.03 pts/sec |
| Takedown | 5 |
| Reversal/Sweep | 5 |
| Knockdown | 10 |
| 1st Round Win | 90 |
| 2nd Round Win | 70 |
| 3rd Round Win | 45 |
| 4th Round Win | 40 |
| Decision Win | 30 |
| Quick Win Bonus | 25 |
Scoring Notes:
Significant Strike: Counts as both a Strike and Significant Strike, totaling 0.4 pts per strike.
Control Time: It is based on time spent in dominant position (clinch or ground), with +0.03 pts per second.
Knockdown: It is credited when the opponent is dropped due to a damaging strike, as defined by official scorers.
Quick Win Bonus: Applies only to victories within 60 seconds of Round 1.
Baseball Rules
Formats
Classic
- Usage: For tournaments with multiple games on the schedule.
- Squad: 10 players:
Pitchers (P): 2
Catcher (C): 1
1st Base (1B): 1
2nd Base (2B): 1
Shortstop (SS): 1
3rd Base (3B): 1
Outfielders (OF): 3
- Budget: A virtual salary cap is provided to build your lineup.
Universal 6
- Usage: For tournaments featuring a single game.
- Team Composition:
6 players (any combination)
- Budget: A virtual salary cap is provided.
- Captain Role:
Enabled in this format.
Captains cost 1.5x more than a standard player and score 1.5x the points.
Safety Net
Safety Net Conditions
Activation:
- For hitters, a replacement is triggered if they do not participate during the first three innings.
- For pitchers, a replacement is provided if they do not start the match.
Replacement Criteria:
The system will search for a replacement player who:
- Position Match (100% requirement): Must play the same position as the original player.
- Club Affiliation:
Ideally, the replacement comes from the same club.
If no same-club option is available (common in postponements), a player from another club may be selected.
- Price Proximity:
The replacement player’s price must be equal or lower than the missing player’s price.
The system chooses the player whose price is closest to that of the missing player.
Tiebreaker Rules
If two or more candidates share the same cost, the Safety Net will select based on the following criteria:
- Form Points: The player with the highest average points over their last 5 games.
- Seasonal Fantasy Points: If form is tied, the player with the most fantasy points for the season is chosen.
- Alphabetical Order: If still tied, selection is made by alphabetical order.
Specific Baseball Rules
Interrupted, Postponed & Canceled Games
Cancellation:
- If a game is postponed or canceled, the tournament may be canceled, and all entries will be void.
Suspended Games:
- If the league declares a game "suspended," only the statistics generated before suspension will count in any Game Set containing that game.
- Any statistics recorded after the game resumes will not be included.
Extra Innings
Scoring:
- Events during extra innings are counted as if they occur during regulation time.
Scoring System
Points are awarded based on player performance, with pitchers and hitters earning points only for actions related to their positions.
Hitters
| Action | Points |
|---|---|
| Single | 3 |
| Double | 5 |
| Triple | 8 |
| Home run | 10 |
| RBI | 2 |
| Run | 2 |
| Base on balls | 2 |
| Hit by pitch | 2 |
| Stolen base | 5 |
Pitchers
| Action | Points |
|---|---|
| Innings Pitched | 2.25 |
| Strikeouts | 2 |
| Win | 4 |
| Earned run | -2 |
| Hit against | -0.6 |
| Base on balls against | -0.6 |
| Hit batsman | -0.6 |
| Complete game | 2.5 |
| Complete game shut out | 2.5 |
| No hitter | 5 |
- The “Win” event for Pitchers follows the official statistics provided by the league.
Eurovision rules
Eurovision formats
Tiers
- Tiers is used in the Grand Final.
- The songs are divided into 5 categories (Tiers) according to their potential.
- The user is asked to select a number of songs from each Tier (usually 1 to 3 per Tier).
- There is a virtual budget for purchasing songs.
- The roles of Captain and Vice-Captain are disabled.
Semifinals
- A simple format is used for the two semi-finals.
- All songs have the same value.
- The user is asked to predict the 10 songs that will qualify for the final.
- Users who get 10 out of 10 correct finalists win a portion of the prize. If no user gets 10 out of 10, the users who got 9 out of 10 and so on will win.
Scoring System
Final (Tiers)
Each song accumulates the points it gets in the competition from the committees and televoting, plus the following extra points.
| Event | Points | Points |
|---|---|---|
| The song scores the most points overall from the panels | 50 points | |
| The song scores the most points overall from televoting | 60 points | |
| Tier winner | 30 points | |
| Tier loser | -20 points | |
| The song scores at least 3x 12s from the panels | 20 points |
- Bonus points are split evenly in case of a tie.
- The Tier Winner and the Tier Loser are the songs that score the most and least points from the panels and televoting.
- The bonus for the 3x 12s can only be given once per song.
Semi-Finals
In the semi-finals, there is no scoring for the songs, only the decision to qualify or disqualify. Therefore, there is only one event:
| Event | Points | Points |
|---|---|---|
| Qualification | 1 point |